³Õ¤h¯Z Doctoral
¯Å§O ©m ¦W ¬ã ¨s ¥D ÃD ²¦·~«á¥ô¾
93¯Å ¾GÀR©É Cheng, Ching-I
Digitalizing fashion knowledge - extracting, analyzing, storing, and application (¼Æ¦ì¤ÆªA¸Ë»â°ìª¾ÃѤ§µÑ¨ú¡B¤ÀªR¡BÀx¦s»PÀ³¥Î)
«n»O¬ì§Þ¤j¾Ç¸ê°T¶Ç¼½¾Ç¨t°Æ±Ð±Â
86¯Å ¬x²ÐøÊ Hung, Shao-Shin A framework of intelligent storage management for data mining in interactive virtual environments (¤@­Ó¥HºÏºÐ¤º®e±Æ¦C¬°¥D¤§¸ê®Æ±´·`¨t²Î¬[ºc¦b´¼¼z«¬¤¬°Ê¦¡ µêÀÀÀô¹Ò¤¤¤§¬ã¨s) §d»ñ¬ì§Þ¤j¾Ç¸ê°T¤uµ{¾Ç¨t§U²z±Ð±Â

ºÓ¤h¯Z Master's
¯Å§O ©m ¦W ¬ã ¨s ¥D ÃD ²¦·~«á¥ô¾
113¯Å °¨±¬ÄÉ    
111¯Å ¤ý°¶ïÛ    
110¯Å ³¢°Ò¬Â    
·¨©v¾Ë    
109¯Å ¦¶©öÁ~    
³¢×÷×l    
107¯Å ¸­µ¾´¼ Yeh, Xiang-Zh
Shaping data techniques for effective activity recognition using convolutional neural networks (°ò©ó¨÷¿n¯«¸gºô¸ô¤§°Ê§@¿ëÃѼƾڪº¶ì§Î§Þ³N)
¥¿´Qºë±K¤u·~ªÑ¥÷¦³­­¤½¥q
°ª¸a¶® Gao, Yun-Ya
Activity recognition using blending template for dynamic time warping (§Q¥Î°ÊºA®É¶¡®Õ¥¿²V¦X¦¡¼ÒªO¶i¦æ°Ê§@¿ëÃÑ)
¥xÆW¿nÅé¹q¸ô»s³yªÑ¥÷¦³­­¤½¥q
106¯Å ³¢Â`¼e Kuo, Yau-Kuan
Human-body displacement estimation based on wearable initial sensors motion capture (°ò©ó¥i¬ïÀ¹¦¡ºD©Ê¶Ç·P¾¹¹B°Ê®·®»ªº¤HÅé¦ì²¾¦ô­p)
¥xÆW¿nÅé¹q¸ô»s³yªÑ¥÷¦³­­¤½¥q
¥î²Ð¶v Wu, Shao-Jun
Light direction estimation and hand touchable interaction for augmented reality (ÂX¼W¹ê¹Ò¤¤¤§¥ú·½¤è¦V¦ôºâ»P¥iIJ¤¬°Ê)
¸s³Ð¥ú¹qªÑ¥÷¦³­­¤½¥q
¤ý³Ó¥Á Wang, Sheng-Min
LiDAR-based 3D skeleton measurement (°ò©ó¥ú¾Ç¹p¹F§Þ³Nªº3D°©¬[´ú¶q)
¦ã¥q¼¯º¸ (ASML) ¬ì§ÞªÑ¥÷¦³­­¤½¥q
105¯Å ¼ïÅA¬F Pan, Yu-Jheng
Generating avatar of consistent property and designing interaction usability based on human factor engineering in VR (°ò©ó¤H¦]¤uµ{¦bµêÀÀ¹ê¹Ò¤¤¥Í¦¨¤@­PÄݩʤ§¥N²z¤H¤Î³]­p¤¬°Ê¤W¤§©ö¥Î©Ê)
 
103¯Å ¤B°¶­Û Ting, Wei-Lun
Kinect-based autonomous training assistant for basketball dribbling (µ²¦XKinectªºÄx²y¹B²y¦Û¥D°V½m»²§U¨t²Î)
 
ªL÷G½Ë Lin, Feng-Yi
Cloning human facial feature by example (¥H½d¨Ò¬°°ò¦¤§¤HÁy¯S¼x¥é»s)
 
102¯Å ¼B¬üÅï Liu, Mei-Lin
Animating characters in Chinese painting using two-dimensional skeleton-based deformation (°ò©ó¤Gºû°©¬[¤§¤¤°êµe¨¤¦âªº°Ê§@ÅܧÎ)
¥Ò©|ªÑ¥÷¦³­­¤½¥q
¸U©É®¦ Wan, I-En
Finding the correspondence between three-dimensional skeleton structural variations (¨â¬Û²§¤Tºû°©¬[¶¡ªºµ²ºc¹ïÀ³)
¥Ò©|ªÑ¥÷¦³­­¤½¥q
Á©y§u Hsieh, Yi-Yin
Video content highlights extraction based on facial expression of viewers (°ò©óÆ[¬ÝªÌªºÁy³¡ªí±¡Â^¨úµø°T¿ô¥Ø¤ù¬q)
µØ´¹¬ì§ÞªÑ¥÷¦³­­¤½¥q
101¯Å ¶À±Ò©Ó Huang, Chi-Cheng
Optimizing aesthetic-based photo retargeting (Àu¤Æ¥H¬ü¾Ç°ò©³ªº­«·s©w¦ì·Ó¤ù)
 
§ù¹ç Tu, Ning
Video cloning for paintings via artistic style transfer (¥HÃÀ³N­·®æÂಾ¤§§Þ³N±Nµø°T¿Ä¤Jøµe±¡¹Ò)
 
¶À¬ö°¶ Huang, Chi-Wei
Exploring spatial and temporal coherence to strengthen seam carving in video retargeting (§Q¥ÎªÅ¶¡»P®É¶¡¤@­P©Ê¥h¼W±jÁ_¨èªº¼v¤ùÁY´î)
 
100¯Å ¼Ú¶§«T¥Ã Ao-Ieong, Chon-Weng
Depth map based real-time gesture recognition for Taiwan sign language (°ò©ó²`«×¸ê°Tªº¥xÆW¤â»y§Y®É¤â¶Õ¿ìÃÑ)
¦^¿Dªù­pµe§ë¤J¾³õ
³¯©ö§Ó Chen, Yi-Jhih
Rain removal system for dynamic scene in diminished reality (°ÊºA³õ´º®ø¥h¹ê¹Ò°£«B¨t²Î)
 
·¨¥K¤õ«Å Yang, Shih-Hsuan
Building recognition from architectural photos collection (¶}µo¥Ñ«Ø¿vª«¬Û¤ù¶°¤¤¿ëÃѯS©w¼Ó©Ð¤§§Þ³N)
 
99¯Å ÃÓªøÏy Tan, Chang-Ming
Visibility preprocessing suitable for virtual reality sound propagation with a moving receiver and multiple sources (¥iµø©Ê¹w¥ý­pºâÀ³¥Î¦bµêÀÀ¹ê¹Ò¤U²¾°ÊÅ¥ªÌ©M¦hÁn·½ªºÁn­µ¶Ç¼½)
 
±i¼wÀy Chang, Te-Li
Interactive guidance and navigation for facilitating image-based 3D modeling (¬°«P¦¨¼v¹³¬°°ò©³ªº¤Tºû«Ø¼Ò¤§¤¬°Ê¦¡«ü¾É¨t²Î)
²¾¥Á¸p´À¥N§Ð
³\­õ°¶ Hsu, Che-Wei
Ray-tracing based interactive camera simulation (°ò©ó¥ú¸ñ°lÂܪk¤§¤¬°Ê¦¡·Ó¬Û¾÷¥\¯à¼ÒÀÀ)
 
98¯Å ¾G§Ê«Â Cheng, Ting-Wei
Synthesizing real-time collision sound in virtual reality (µêÀÀ¹ê¹Ò¤¤ªº§Y®É¸I¼²Án­µ¦X¦¨)
«Â²±¹q¤lªÑ¥÷¦³­­¤½¥q (¬ãµo´À¥N§Ð)
Á¨ݿþ Hsieh, Yu-Cheng
Virtual reality simulation of vortex sound caused by moving object in the air (µêÀÀÀô¹Ò¤U¦]ª«Åé²¾°Ê¦Ó²£¥Íªº®ð±ÛÁn­µ¼ÒÀÀ)
HTC §»¹F°ê»Ú¹q¤lªÑ¥÷¦³­­¤½¥q (¬ãµo´À¥N§Ð)
97¯Å Áé©Ó°a Chung, Cheng-Hsuan Integrating mobile and desktop platforms for developing collaborative augmented reality (¦b¾ã¦X¦æ°Ê»P®à¤W¥­¥x¤§¤U¶}µo¨ó¦P¤¬°ÊÂX¼W¹ê¹Ò) ­pµe§ë¤J¾³õ
·¨¶v»¨ Yung, Chun-Hao Designing a nature hand interface for physics-based augmented reality (³]­p¤@­Ó¦ÛµM¤â¶Õ¤¶­±À³¥Î©óª«²z¼ÒÀÀ¤§ÂX¼W¹ê¹Ò) ¤¯Ä_¹q¸£¤u·~ªÑ¥÷¦³­­¤½¥q
96¯Å ³¯¥ß´@ Chen, Li-Ting Automatic garment type recognition and feature detection (¦Û°Ê¤Æ¦çªA«¬ºA¿ëÃÑ»P¯S¼x°»´ú) ¹pÀïºôµ¸¬ì§ÞªÑ¥÷¦³­­¤½¥q
¼B°OÅã Liu, Chi-Hsien Interactive image-based walkthrough for mobile devices (¦æ°Ê¸Ë¸m¤W¥H¼v¹³¬°¥Dªº¤¬°Ê¦¡³õ´ºÂsÄý¨t²Î) ¸ê°T¤u·~µ¦¶i·| (¬ãµo´À¥N§Ð)
½²«T§» Tsai, Chun-Hung An integrated methodology for 3D garment generation around a virtual mannequin using 2D photos (¨Ï¥Î¤Gºû·Ó¤ù²£¥Í¤TºûªA¸Ë¸m©ó¤HÅé¼Ò«¬ªí­±¤§¾ã¦X©Ê¤èªk) ¸U¼í¬ì§ÞªÑ¥÷¦³­­¤½¥q¡F¤Í¹F¥ú¹qªÑ¥÷¦³­­¤½¥q
95¯Å §õ¥@¬R Li, Shih-Yu Prioritized search method using Gaussian for interactive walkthrough system (§Q¥Î°ò©ó°ª´µ¨ç¼ÆªºÀu¥ýÅv·j´M¤èªk©ó¤¬°Ê¦¡µêÀÀ³õ´ºÂsÄý¨t²Î) ÂE®ü°ª¶¯³nÅé¶é°Ï
½²´ºª@ Tsai, Ching-Sheng Illustrative volume visualization using Hessian matrix (¨Ï¥Î®ü´Ë¯x°}©óÅé¿n´è¬V¤§´y­z©Êø¹Ï) §»ùÖ¶°¹Î
94¯Å ³¯§Ó¹ü Chen, Chih-Chang GPU ray tracing using Bounding Volume Hierarchies (¨Ï¥ÎÃä¬ÉÅ鶥¼h¾ð©óø¹Ï³B²z³æ¤¸¤W¤§¥ú¸ñ°lÂܪk) ¦X¶Ô¬ì§ÞªÑ¥÷¦³­­¤½¥q
Á§·¶¥° Hsueh, Yu-Hung Real-time sketch rendering using graphics hardware acceleration (¨Ï¥Îø¹ÏµwÅé¥[³tªº§Y®É¯À´y­·®æø»s) ¤u¬ã°|¸ê³q©Ò (°ê¨¾§Ð)
³¯¬P¥ô Chen, Hsing-Jen An efficient data access scheme based on traversal patterns in virtual environments (¥H¹C¾ú¼Ò¦¡¬°°ò¦¤§¤¬°Ê¦¡µêÀÀÀô¹Ò¸ê®Æ¦s¨ú¬ã¨s) ¹w³Æ­x©x§Ð
±i´¼³Ç Chang, Chih-Chieh GPU-based BVH for deformable object collision detection (¥Hø¹Ï¹Bºâ³æ¤¸¬°°ò¦ªº¶¥¼h¥]ÂоðÀ³¥Î©ó¥[³t¬X©Êª«Åé¸I¼²°»´ú) °T³s¬ì§Þ¤½¥q
93¯Å ¦¿¤¤µ¤ Chiang, Chung-Chun Non-photorealistic rendering in sketchy style (¯À´y­·®æ¤§«D¯u¹ê·Pø»s) ªA¸q°È§L§Ð¡FºÓ¤h¯Z¤J¾Ç¼ú¾Çª÷±o¥D
±i¤O¤è Chang, Li-Fang Real-time deformable object simulation using the GPU (À³¥Î¹Ï§ÎµwÅé¥[³t¤§§Y®É©Ê¬X©Êª«Åé¼ÒÀÀ¨t²Î) ªA¸q°È§L§Ð
92¯Å ªL­P¸s Lin, Chih-Chun An intelligent virtual piano tutor (µêÀÀ¿ûµ^±Ð®v) ­u¬ü°ê¯d¾Ç²`³y
91¯Å §d­õ»¨ Wu, Che-Hao An effective approach for constructing the phylogenetic tree on a Grid-based architecture (ºô®æ¤Æ¨t²Î¶}µo¥BÀ³¥Î©ó°ª®Ä²v«Øºcºt¤Æ¾ð¾÷¨î¤§¬ã¨s) µØ®L¬ì§ÞªÑ¥÷¦³­­¤½¥q (°ê¨¾§Ð)
³¢¤B¹Å Kuo, Ting-Chia An intelligent storage management for data retrieval in interactive virtual environments (À³¥Î©ó¤¬°ÊµêÀÀÀô¹Ò¤¤ªº´¼¼z«¬¸ê®ÆºÞ²z¨t²Î) ¹w³Æ­x©x§Ð (³°­x¯¥§L)
´¿¶i½å Tseng, Chin-Hsien Exploring shape function techniques for 3D model retrieval (±´¯Á§Îª¬¤À§G²Î­p¨ç¼Æ¦b3D¼Ò«¬µÑ¨ú§Þ³N¤Wªºµo®i»PÀ³¥Î) ©ñ±ó°ê¨¾§Ð (¥Ò©|ªÑ¥÷¦³­­¤½¥q)¡FÄ~Äò§ðŪ³Õ¤h¾Ç¦ì
90¯Å ³¢¬F¿« Kuo, Chen-Han A dynamic load-balancing approach for efficient remote interactive visualization (»·ºÝ¤¬°Ê¦¡°ª®Ä¯àµøı¤Æ¨t²Î¶}µo¤Î¨ä­t¸ü¥­¿Å¾÷¨î¤§¬ã¨s) ¤u¬ã°|¥ú¹q©Ò (°ê¨¾§Ð)
³\²E´¼ Shiu, Chueh-Jr A generic functional architecture for the development of compute-intensive environments: a case study in the use of Grid (À³¥Î©óµo®i°ª­pºâ¶q¨t²Î¤§ªx«¬ºô®æ¤Æ¬[ºc) ¥Ò©|ªÑ¥÷¦³­­¤½¥q (°ê¨¾§Ð)
­J¤å©v Hu, Wen-Tzung Geometry and color based mesh simplification for interactive walkthrough system (°ò©ó´X¦ó©MÃC¦âªº3D¥ßÅé¼Ò«¬Â²¤Æºtºâªk¥BÀ³¥Î©ó¤j«¬¤¬°Ê¦¡´X¦ó³õ´ºÂsÄý¨t²Î¤§¬ã¨s) ²§±dªÑ¥÷¦³­­¤½¥q (°ê¨¾§Ð)

¤j±M¾Ç¥Í Senior Projects
¯Å§O ©m ¦W ¬ã ¨s ¥D ÃD ²¦·~«á¥ô¾
110¯Å ¬_«l§Ê
{abstractºK­n; poster®ü³ø} (±MÃD¦¨ªG®i¡E¦h´CÅé°T¸¹³B²z²Õ)
107¯Å ³¯Á¨ Chen, Wei
¨Ï¥ÎLIDAR¶i¦æUnity 3D®gÀ»¼ÒÀÀ {abstractºK­n; poster®ü³ø} (±MÃD¦¨ªG®i¡E¦h´CÅé°T¸¹³B²z²Õ¡E³Ì¨Î¤H®ð²¼¿ï²Ä¤T¦W)
¦¨¥\¤j¾Ç¸ê¤u¬ã¨s©Ò (ºÂ¸Õ¿ý¨ú)
¾G¤Íºö Cheng, Yu-Chi Ápµo¬ì§ÞªÑ¥÷¦³­­¤½¥q
106¯Å ³¢®Ë¸Û Kuo, Yen-Chen
°ò©ó¾÷¾¹¾Ç²ß°Ê§@¿ëÃÑÀ³¥Î©ó¬ïÀ¹¦¡¸Ë¸m»PµêÀÀ¹ê¹ÒªÅ¤â¹D°V½m¨t²Î {abstractºK­n; poster®ü³ø} (±MÃD¦¨ªG®i¡E¦h´CÅé°T¸¹³B²z²Õ¡E³Ì¨Î¤H®ð²¼¿ï²Ä¤T¦W)
¥xÆW¤j¾Ç¹q«H¤uµ{¬ã¨s©Ò (ºÂ¸Õ¿ý¨ú)
ªL®aè® Lin, Chia-Pei  
±iºû³Ç Chang, Wei-Chieh
°ò©óGPUµwÅé¥[³t»P¥i¤¬°Ê¦a§Îªº§Y®É¬x¤ô¼ÒÀÀ-¥H¤ô²T¤¤¥¿¬°¨Ò {abstractºK­n; poster®ü³ø}
 
³¯«a§Ê Chen, Kuan-Tim ¤¤¥¿¤j¾Ç¸ê¤u¬ã¨s©Ò (ºÂ¸Õ¿ý¨ú)
ªL¤l²[ Lin, Chih-Han
Makeup simulation system using Leap Motion {abstractºK­n; poster®ü³ø} (±MÃD¦¨ªG®i¡E¦h´CÅé°T¸¹³B²z²Õ¡E³Ì¨Î¤H®ð²¼¿ï²Ä¤@¦W)
 
¤èÚ{²E Fan, Wan-Cheuh  
105¯Å ¿à¦ö®a Lai, Yu-Chia
µêÀÀ¹ê¹ÒªÅ¤â¹D°V½m¨t²Î {abstractºK­n; poster®ü³ø} Virtual Reality Battle¡EµêÀÀ¹ê¹Ò§Þ³N»PÀ³¥Î²Õ¡E2019 Computer Graphics Workshop¡E²Ä¤G¦W¡GµêÀÀ¹ê¹ÒªÅ¤â¹D°V½m¨t²Î¡F (±MÃD¦¨ªG®i¡E¦h´CÅé»P¤H¤u´¼¼z²Õ¡E³Ì¨Î¤H®ð²¼¿ï²Ä¤G¦W)
¥æ³q¤j¾Ç¸ê¤u¬ã¨s©Ò (ºÂ¸Õ¿ý¨ú)
ªL¬f¦ë Lin, Bo-Hen ­u¬ü°ê¯d¾Ç²`³y
Ĭ¬fÞ³ Bo-Wei Su
µêÀÀ¹ê¹Ò»²§U°±¨®¨t²Î {abstractºK­n; poster®ü³ø} 2019¤H¤u´¼¼z¶Â«ÈªQÄvÁÉ¡E¨Î§@¡G¦Û¾r¨®¡E°ò©ó¥ú¹F»Pµø°T¤§°ª¸ÑªR«×³õ´º²`«×¹w´ú (Ĭ¬fÞ³)¡F (±MÃD¦¨ªG®i¡E¦h´CÅé»P¤H¤u´¼¼z²Õ¡E³Ì¨Î§@«~¼ú¡E³Ì¨Î¤H®ð²¼¿ï²Ä¤@¦W)
¤¤¥¿¤j¾Ç¸ê¤u¬ã¨s©Ò (ºÂ¸Õ¿ý¨ú¡F©ñ±ó¤¤¥¡µ¥®Õ)
³¯¾Ç­³ Chen, Hsueh-Wei ¥xÆW¤j¾Ç¸ê¤u¬ã¨s©Ò (ºÂ¸Õ¿ý¨ú)
104¯Å ³¯³Á§J Chen, Mike
¤ä´©²´²y¿ëÃѧ޳N¤§µêÀÀ¹ê¹ÒªÅ¶¡³W¹º¼ÒÀÀ¨t²Î {abstractºK­n; poster®ü³ø} (±MÃD¦¨ªG®i¡E¦h´CÅé°T¸¹³B²z²Õ¡E³Ì¨Î§@«~¼ú¡E³Ì¨Î¤H®ð²¼¿ï²Ä¤T¦W)
 
§d¤l·¨ Goh, Zhi-Yang ¦¨¥\¤j¾Ç¸ê¤u¬ã¨s©Ò
Ãö¥¿¬° Kwan, Zheng-Wei  
¼B¤¯²± Liu, Jen-Sheng  
103¯Å ¦¿©v¯§ Chiang, Tsung-Yu
VRµêÀÀ®Ñ©± {abstractºK­n; poster®ü³ø} (±MÃD¦¨ªG®i¡E¦h´CÅé°T¸¹³B²z²Õ¡E³Ì¨Î¤H®ð²¼¿ï²Ä¤@¦W)
 
¶À«~ÏÊ Huang, Pi-Shen  
³¢®Ë»x Kuo, Yen-Chih  
³¯ÞmªN Chen, Wei-Chieh ¥æ³q¤j¾Ç¸ê¤u¬ã¨s©Ò (ºÂ¸Õ¿ý¨ú)
102¯Å ®}¹t Hsu, Ching
Teddy Go: Automatic rigging and virtual reality interaction with 3D models {abstractºK­n; poster®ü³ø} (±MÃD¦¨ªG®i¡E¦h´CÅé°T¸¹³B²z²Õ¡E³Ì¨Î¤H®ð²¼¿ï²Ä¤@¦W)
¥æ³q¤j¾Ç¸ê¤u¬ã¨s©Ò (ºÂ¸Õ¿ý¨ú¡F©ñ±ó¤¤¥¿µ¥®Õ)
¦¿©v´I Chiang, Tsung-Fu ¦¨¤j¤uµ{¬ì¾Ç¬ã¨s©Ò (ºÂ¸Õ¿ý¨ú¡F©ñ±ó¤¤¥¿µ¥®Õ)
½±©y®Ù Chiang, Yi-Huan ¥æ³q¤j¾Ç¸ê¤u¬ã¨s©Ò (ºÂ¸Õ¿ý¨ú¡F©ñ±ó¦¨¥\¡B¥x¬ì¤j¡B¤¤¥¿µ¥®Õ)
¬ö­«âü Chi, Chung-Yi ¦¨¤j¤uµ{¬ì¾Ç¬ã¨s©Ò (ºÂ¸Õ¿ý¨ú¡F©ñ±ó¤¤¥¿µ¥®Õ)
Á°ª¤¥ Hsieh, Kao-Feng
Real-time Taiwan sign language translation using Kinect {abstractºK­n; poster®ü³ø} (±MÃD¦¨ªG®i¡E¦h´CÅé°T¸¹³B²z²Õ¡E³Ì¨Î¤H®ð²¼¿ï²Ä¤G¦W)
­u¬ü°ê¯d¾Ç²`³y
³¢¦t§» Kuo, Yu-Hung  
¬x©sº~ Hung, Meng-Han  
101¯Å ·¨¤lÂ{ Yang,Tzu-Hsuan
Leap Motion interactive campus automatic navigation system (Leap Motion¤¬°Ê¦¡®Õ¶é¦Û°Ê¤Æ¾É¯è¨t²Î) {abstractºK­n; poster®ü³ø} (±MÃD¦¨ªG®i¡E¦h´CÅé°T¸¹³B²z²Õ¡E³Ì¨Î¤H®ð²¼¿ï²Ä¤T¦W)
¤¤¥¿¤j¾Ç¸ê¤u¬ã¨s©Ò
³¯©u§{ Chen,Chi-Fang  
¶À¶®­ë Huang, Ya-Ching  
­ðÄÉ Tang, Hsin
Kinect¤k¸Ë¸Õ¦ç¨t²Î {abstractºK­n; poster®ü³ø} (±MÃD¦¨ªG®i¡E¦h´CÅé°T¸¹³B²z²Õ¡E³Ì¨Î³Ð·N¼ú¡E³Ì¨Î¤H®ð²¼¿ï²Ä¤@¦W)
­u¬ü°ê¯d¾Ç²`³y
¤ý¨Ø©É Wang, Pei-Yi  
100¯Å ¶ÀÃý¤å Huang, Yun-Wen
Stereoscopic visual simulation of paper-cutting using a gesture motion sensor (¥H°Ê§@·PÀ³¾Þ±±¤§¥ßÅéÅã¥Ü°Å¯È¼ÒÀÀ) {abstractºK­n; poster®ü³ø} (±MÃD¦¨ªG®i¡E¦h´CÅé°T¸¹³B²z²Õ¡E³Ì¨Î¤H®ð²¼¿ï²Ä¤@¦W)
¤¤¥¡¤j¾Ç¸ê¤u¬ã¨s©Ò (ºÂ¸Õ¿ý¨ú¡F©ñ±ó¤¤¤sµ¥®Õ)¡FNVIDIA Corporation
ªL«a[¤å­m] Lin, Kuan-Wen ¥æ³q¤j¾Ç¸ê¤u¬ã¨s©Ò (ºÂ¸Õ¿ý¨ú¡F©ñ±ó¥x¤j¡B²MµØ¡B¦¨¥\µ¥®Õ)¡F¥xÆW¿nÅé¹q¸ô»s³y¤½¥q
±iºa³Ç Chang, Jung-Chieh ¥æ³q¤j¾Ç¦h´CÅé¬ã¨s©Ò
§d«TÀM Wu, Chun-Lin
Two-dimensional facial expression retargeting (¤Gºû¤HÁyªí±¡¼±ÀÀ) {abstractºK­n; poster®ü³ø} (±MÃD¦¨ªG®i¡E¦h´CÅé°T¸¹³B²z²Õ¡E³Ì¨Î¤H®ð²¼¿ï²Ä¤T¦W)
²MµØ¤j¾Ç¸êÀ³¬ã¨s©Ò
³¢²»¼w Kuo, Hsiang-Te  
99¯Å ³¢©s§± Kuo, Meng-Yu
»rµø3D¤¬°Ê¼Ò«¬§ë¼v¨t²Î {abstractºK­n; poster®ü³ø} (2013²Ä18©¡¥þ°ê¤j±M®Õ°|¸ê°TÀ³¥ÎªA°È³Ð·sÄvÁÉ¡EInternational ICT Innovative Services Contest 2013¡E²Ä¤T¦W¡F ±MÃD¦¨ªG®i¡E¦h´CÅé°T¸¹³B²z²Õ¡E³Ì¨Î¤H®ð²¼¿ï²Ä¤G¦W)
­u¤é¥»¨Ê³£¤j¾Ç¯d¾Ç²`³y (³Õ¤h¯Z)
±i³Í´¹ Chang, Kai-Ching ­u¼w°ê¯d¾Ç²`³y
§d¥ò°¶ Wu, Chung-Wei ¤¤¥¿¤j¾Ç¸ê¤u¬ã¨s©Ò (ºÂ¸Õ¿ý¨ú)
Ĭ­§µ¾ Su, Yu-Hsiang
Pottery wheel throwing using Leap Motion controller (¥H Leap Motion ¾Þ§@ªº©ÔËò¨t²Î) {abstractºK­n; poster®ü³ø} (paper accepted at 2013 National Computer Symposium in Taichung, Taiwan¡F ±MÃD¦¨ªG®i¡E¦h´CÅé°T¸¹³B²z²Õ¡E³Ì¨Î¤H®ð²¼¿ï²Ä¤@¦W)
­u¤é¥»¯d¾Ç²`³y
±i®a»Í Chang, Chia-Chuan ¥æ³q¤j¾Ç¸ê¤u¬ã¨s©Ò (ºÂ¸Õ¿ý¨ú¡F©ñ±ó²MµØ¡B¤¤¥¿µ¥®Õ)
ªô«Û¶v Chiu, Yen-Chun ¤¤¥¿¤j¾Ç¸ê¤u¬ã¨s©Ò (ºÂ¸Õ¿ý¨ú)
®]©ýè® Sun, Hsin-Pei ²MµØ¤j¾Ç¸ê¤u¬ã¨s©Ò (ºÂ¸Õ¿ý¨ú¡F©ñ±ó¦¨¥\¡B¤¤¥¿µ¥®Õ)
98¯Å ¼B¬üÅï Liu, Mei-Lin
Campus buildings guide on Android (®Õ¶é«Ø¿vª«¾ÉÄý¨t²Î) {abstractºK­n; poster®ü³ø}
¤¤¥¿¤j¾Ç¸ê¤u¬ã¨s©Ò (ºÂ¸Õ¿ý¨ú)
Á©y§u Hsieh, Yi-Yin
Kinect-based facial expression recognition system (°ò©óKinectªºªí±¡¿ëÃѨt²Î) {abstractºK­n; poster®ü³ø}
¤¤¥¿¤j¾Ç¸ê¤u¬ã¨s©Ò (ºÂ¸Õ³w¤©¿ý¨ú)
¸U©É®¦ Wan, Yi-En
Touch everywhere (Kinect»²§UIJ±±§ë¼v¨t²Î) {abstractºK­n; poster®ü³ø} (2012²Ä17©¡¥þ°ê¤j±M®Õ°|¸ê°TÀ³¥ÎªA°È³Ð·sÄvÁÉ¡EInternational ICT Innovative Services Contest 2012¡E¨Î§@¡F ±MÃD¦¨ªG®i¡E¦h´CÅé°T¸¹³B²zº[ºô¸ô»P¼Æ¦ì¾Ç²ß²Õ¡E³Ì¨Î¤H®ð²¼¿ï²Ä¤@¦W)
¤¤¥¿¤j¾Ç¸ê¤u¬ã¨s©Ò (ºÂ¸Õ¿ý¨ú)
°ª¥ò¼Ý Kao, Chung-Yi ²MµØ¤j¾Ç¸ê¤u¬ã¨s©Ò (ºÂ¸Õ¿ý¨ú¡F©ñ±ó¤¤¥¿µ¥®Õ)
ªL¿A§» Lin, Tse-Hung ¤¤¥¿¤j¾Ç¸ê¤u¬ã¨s©Ò (ºÂ¸Õ³w¤©¿ý¨ú)
ªL¸q´P Lin, Yi-Lan ²MµØ¤j¾Ç¸ê¤u¬ã¨s©Ò (ºÂ¸Õ¿ý¨ú¡F©ñ±ó¤¤¥¿µ¥®Õ)
97¯Å ±i¶vµq Chang, Chun-Hao
Image-based 3D modeling (¥H¤Gºû¼v¹³¸ê®Æ­««Ø¤Tºûª«Åé¼Ò«¬) {poster®ü³ø}
²MµØ¤j¾Ç¸êÀ³¬ã¨s©Ò (ºÂ¸Õ¿ý¨ú¡F©ñ±ó¤¤¥¡¡B¤¤¥¿µ¥®Õ)
¿½«ÉÄË Hsiao, Yu-Teng ¤¤¥¿¤j¾Ç¸ê¤u¬ã¨s©Ò (ºÂ¸Õ¿ý¨ú)
»p®a¦ö Per, Chia-Yu  
¬x±oµ¾ Hung, Te-Hsiang
Applying QR code to implementing multi-marker augmented reality (¨Ï¥ÎQR code¤Gºû±ø½X¹ê²{¦h­«¼ÐÅÒÂX¼W¹ê¹Ò§Þ³N) {poster®ü³ø}
 
½²¦Ü­³ Tsai, Chih-Wei
Augmented reality applications on smart phone - a shooting game of virtual objects (ÂX¼W¹ê¹Ò¦b´¼¼z«¬¤â¾÷¤W¤§À³¥Î - µêÀÀª«¥óªº®gÀ»¹CÀ¸) {poster®ü³ø}
 
ªL¯§ºú Lin, Yu-Lun  
ÃCµà§Â Yen, Shu-Tsen
A basic drum set based on augmented reality (ÂX¼W¹ê¹ÒÀï¤h¹ª²Õ) {poster®ü³ø} (±MÃD¦¨ªG®i¡E¦h´CÅé°T¸¹³B²z²Õ¡E³Ì¨Î¤H®ð²¼¿ï²Ä¤@¦W)
 
96¯Å ·¨Ä£¶v Yang, Yao-Chun
Physics-based domino exhibiting and designing system (°ò©óª«²z¼ÒÀÀ¤§°©µP®i¥Ü»P³]­p¨t²Î) {poster®ü³ø}
 
³¢»Ê®a Kuo, Ming-Chia ¤¤¥¿¤j¾Ç¸ê¤u¬ã¨s©Ò (ºÂ¸Õ¿ý¨ú)
§dª÷Às Wu, Chin-Lung
Realistic and interactive water surface simulation using wave equation (¨Ï¥Îªi°Ê¤èµ{¦¡ªºÀÀ¯u©M¤¬°Ê¦¡¤ô­±¼ÒÀÀ) {poster®ü³ø}
 
ªLßN¶² Lin, Hsiao-Wen
An augmented reality based hairstype previewing system (ÂX¼W¹ê¹Ò¤¤ªº¾v«¬¹wÄý¨t²Î) {poster®ü³ø} (±MÃD¦¨ªG®i¡E¦h´CÅé°T¸¹³B²z²Õ¡E³Ì¨Î¤H®ð²¼¿ï²Ä¤T¦W)
 
±i¹ù¾å»T Chang-Liao, Hsiao-Jung  
94¯Å ¾G§Ê«Â Cheng, Ting-Wei Panoramic 3D virtual reality exhibition (3DµêÀÀ¹ê¹Ò¥þ´º®i¥Ü) ¤¤¥¿¤j¾Ç¸ê¤u¬ã¨s©Ò (ºÂ¸Õ¿ý¨ú)
§f«T½n Lu, Chun-Wei ¤¤¥¡¤j¾Ç¸ê¤u¬ã¨s©Ò (ºÂ¸Õ¿ý¨ú¡F©ñ±ó¤¤¥¿µ¥®Õ)
³¯ªø¶h Chen, Chang-Yi ·Ç³Æ¬ã¨s©Ò²`³y
93¯Å ±i¤O°¶ Chang, Li-Wei Semi-auto graphics inpainting (¥b¦Û°Ê¤Æªº¹Ï¹³¸É¯Ê) ¤¤¥¿¤j¾Ç¸ê¤u¬ã¨s©Ò (ºÂ¸Õ³w¤©¿ý¨ú)
Á¨Ψ| Hsieh, Chia-Yu ¥æ³q¤j¾Ç¸ê¤u¬ã¨s©Ò (ºÂ¸Õ¿ý¨ú¡F©ñ±ó²MµØ¡B¤¤¥¿µ¥®Õ)
¬_§Ê¿Ù Ko, Ting-Yu Virtual dynamic scene (ÀÀ¯u¤Æªº°ÊºA´ºÆ[) ¤¤¥¿¤j¾Ç¸ê¤u¬ã¨s©Ò (ºÂ¸Õ¿ý¨ú)
¶À«T­õ Huang, Chun-Che ·Ç³Æ¬ã¨s©Ò²`³y
³¢«Ø§Ó Kuo, Chien-Chih Morphing transformer (ÀH®É§ÇÅܤƪºªá¶}¬ö¹ê¡Gµ¹§Ú¨â±i¹Ï¡A§Úµ¹§A¥þ¥@¬É) ²MµØ¤j¾Ç¸ê¤u¬ã¨s©Ò (ºÂ¸Õ³w¤©¿ý¨ú¡F©ñ±ó¤¤¥¿µ¥®Õ)
§EªF¿Î Yu, Tung-Yen ¥æ³q¤j¾Ç¸ê¤u¬ã¨s©Ò (ºÂ¸Õ¿ý¨ú¡F©ñ±ó¦¨¥\¡B¤¤¥¿µ¥®Õ)
92¯Å ²ø¬f¶h Chuang, Po-Yi User interface for architectural modeling («Ø¿v¼Ò«¬«Øºcªº¨Ï¥ÎªÌ¤¶­±) ¦¨¥\¤j¾Ç¸ê¤u¬ã¨s©Ò (ºÂ¸Õ¿ý¨ú¡F©ñ±ó¤¤¥¿µ¥®Õ)
µ{¼z¤å Cheng, Hui-Wen ¤¤¥¿¤j¾Ç¸ê¤u¬ã¨s©Ò (ºÂ¸Õ³w¤©¿ý¨ú)
ªL¬°¤å Lin, Wei-Wen 3D procedural world - terrain and scenery (µ{§Ç©Ê«Øºcªº¦a§Î¼Ò«¬»P¦ÛµM­·´º) ¤¤¥¿¤j¾Ç¸ê¤u¬ã¨s©Ò (ºÂ¸Õ³w¤©¿ý¨ú)
½²©|¿o Tsai, Shang-Ying ¤¤¥¿¤j¾Ç¸ê¤u¬ã¨s©Ò
¸­«H©M Yeh, Hsin-Ho 3D procedural world - L-system tree generator (¥HL-system¬°°ò¦ªº¾ð§Î²£¥Í¾¹) ¦¨¥\¤j¾Ç¸ê¤u¬ã¨s©Ò (ºÂ¸Õ¿ý¨ú¡F©ñ±ó¤¤¥¿µ¥®Õ)¡F­u¬ü°ê¯d¾Ç²`³y
³¯¥ß´@ Chen, Li-Ting ¤¤¥¿¤j¾Ç¸ê¤u¬ã¨s©Ò (ºÂ¸Õ¿ý¨ú)
91¯Å ³¯«Â¦| Chen, Wei-Fan Fast and realistic physically-based animation for automobile (§Ö³t¯u¹ê¦Ó¥Hª«²z¬°°ò¦ªº¨T¨®°Êµe¼ÒÀÀ) ¤¤¥¿¤j¾Ç¸ê¤u¬ã¨s©Ò (©ñ±ó¦¨¥\µ¥®Õ)
ªL©É¬¬ Lin, Yi-Hsun ¤¤¥¿¤j¾Ç¸ê¤u¬ã¨s©Ò (ºÂ¸Õ¿ý¨ú)
¼BÚ{¹t Liu, Wan-Ching Fast and realistic physically-based bowling animation (§Ö³t¯u¹ê¦Ó¥Hª«²z¬°°ò¦ªº«OÄÖ²y°Êµe¼ÒÀÀ) ¦¨¥\¤j¾Ç¸ê¤u¬ã¨s©Ò
½²©y®a Tsai, Yi-Chia ¤¤¥¿¤j¾Ç¸ê¤u¬ã¨s©Ò (ºÂ¸Õ¿ý¨ú)
§dªB¾Ë Wu, Peng-Hsien Architectural modeling language («Ø¿v¼Ò«¬´y­z»y¨¥) ¤¤¥¿¤j¾Ç¸ê¤u¬ã¨s©Ò (ºÂ¸Õ³w¤©¿ý¨ú)
±i§µ»Ê Chang, Hsiao-Ming ¤¤¥¿¤j¾Ç¸ê¤u¬ã¨s©Ò (ºÂ¸Õ¿ý¨ú)
§õ¥@¬R Li, Shih-Yu ¤¤¥¿¤j¾Ç¸ê¤u¬ã¨s©Ò (ºÂ¸Õ³w¤©¿ý¨ú)
°ª¥°¬F Kao, Hung-Cheng »OÆW¤j¾Ç¸ê¤u¬ã¨s©Ò (ºÂ¸Õ³w¤©¿ý¨ú¡F©ñ±ó²MµØ¡B¥æ³q¡B¤¤¥¿µ¥®Õ)
90¯Å ªL­^µo Lin, Ying-Fa Return to cretaceous life (¦^¨ì¥Õ°î¬ö¥ÍºA) ©ñ±ó¤¤¥¿¤j¾Ç¸ê¤u¬ã¨s©ÒºÂ¸Õ³w¤©¿ý¨ú¡F­u¬ü¯d¾Ç²`³y
¤ý´¼¥° Wang, Chih-Hung Behavioral animation of virtual oceanic lives (µêÀÀ®ü¬v¥Í©Rªº¦æ¬°°Êµe¬ã¨s) ²MµØ¤j¾Ç¸ê¤u¬ã¨s©Ò (©ñ±ó¤¤¥¿µ¥®Õ)
³¯¬P¥ô Chen, Hsing-Jen ¤¤¥¿¤j¾Ç¸ê¤u¬ã¨s©Ò (ºÂ¸Õ¿ý¨ú)
³¯§Ó¹ü Chen, Chih-Chang Pet behavior analysis and animation in virtual world (µêÀÀ¥@¬É¤¤ªºÃdª«¦æ¬°¼Ò¦¡¤ÀªR»P¦æ¬°°Êµe¹ê°µ) ¤¤¥¿¤j¾Ç¸ê¤u¬ã¨s©Ò (ºÂ¸Õ¿ý¨ú)
±i´¼³Ç Chang, Chih-Chieh ¤¤¥¿¤j¾Ç¸ê¤u¬ã¨s©Ò
Á§·¶¥° Hsueh, Yu-Hung ¤¤¥¿¤j¾Ç¸ê¤u¬ã¨s©Ò (ºÂ¸Õ¿ý¨ú)
89¯Å ¦¿¤¤µ¤ Chiang, Chung-Chun Real-time shadows (§Y®É³±¼vø»s) ¤¤¥¿¤j¾Ç¸ê¤u¬ã¨s©Ò (ºÂ¸Õ³w¤©¿ý¨ú¡F©ñ±ó¦¨¥\µ¥®Õ)
½²¤åÄY Tsai, Wen-Yan ²MµØ¤j¾Ç¸ê¤u¬ã¨s©Ò (ºÂ¸Õ¿ý¨ú¡F©ñ±ó¥æ³q¡B¦¨¥\µ¥®Õ)
¸â«eªl Jan, Chian-Hung Realization of high-performance particle systems using effective resource sharing techniques (§Q¥Î¦@¨É¾÷¨î¹ê²{°ª®Ä¯à²É¤l¨t²Î) ¤¤¥¿¤j¾Ç¸ê¤u¬ã¨s©Ò
¾G¤OÞ³ Cheng, Li-Wei »OÆW¤j¾Ç¸ê¤u¬ã¨s©Ò (©ñ±ó²MµØ¡B¥æ³qµ¥®Õ)
µ£¼Ý®p Tung, Yi-Feng Particle system for dynamic simulation of groups of moving objects: a case study («Øºc¦³®Ä²vªº²É¤l¨t²Î¨Ó°ÊºA¼ÒÀÀ¸sÅ鶡ªº¤¬°Ê) ¤¤¥¿¤j¾Ç¸ê¤u¬ã¨s©Ò (ºÂ¸Õ³w¤©¿ý¨ú)
ªL®m®p Lin, Jiun-Feng ¤¤¥¿¤j¾Ç¸ê¤u¬ã¨s©Ò (ºÂ¸Õ¿ý¨ú)
88¯Å ¿½ªQ¯E Shiau, Sung-Hao The visualization of proteins (³J¥Õ½è3Dµ²ºcªºµøı¤Æ) ¤¤¥¿¤j¾Ç¸ê¤u¬ã¨s©Ò (ºÂ¸Õ³w¤©¿ý¨ú¡F©ñ±ó¦¨¥\µ¥®Õ)
ªô«aºú Chiou, Guan-Luen ¤¤¥¿¤j¾Ç¸ê¤u¬ã¨s©Ò (ºÂ¸Õ¿ý¨ú)
¶ÀÄ£½å Huang, Yau-Shian A study on information visualization (¸ê°Tµøı¤Æªº¬ã¨s) ¤¤¥¿¤j¾Ç¸ê¤u¬ã¨s©Ò
³\¼y¦P Shiu, Ching-Tung ¤¤¥¿¤j¾Ç¸ê¤u¬ã¨s©Ò (©ñ±ó¤¤¤sµ¥®Õ)