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109¯Å
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107¯Å
| ¸µ¾´¼ Yeh, Xiang-Zh
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°ª¸a¶® Gao, Yun-Ya
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106¯Å
| ³¢Â`¼e Kuo, Yau-Kuan
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¥î²Ð¶v Wu, Shao-Jun
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¤ý³Ó¥Á Wang, Sheng-Min
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105¯Å
| ¼ïÅA¬F Pan, Yu-Jheng
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103¯Å
| ¤B°¶Û Ting, Wei-Lun
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ªL÷G½Ë Lin, Feng-Yi
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102¯Å
| ¼B¬üÅï Liu, Mei-Lin
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¸U©É®¦ Wan, I-En
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Á©y§u Hsieh, Yi-Yin
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101¯Å
| ¶À±Ò©Ó Huang, Chi-Cheng
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§ù¹ç Tu, Ning
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¶À¬ö°¶ Huang, Chi-Wei
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100¯Å
| ¼Ú¶§«T¥Ã Ao-Ieong, Chon-Weng
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³¯©ö§Ó Chen, Yi-Jhih
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·¨¥K¤õ«Å Yang, Shih-Hsuan
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99¯Å
| ÃÓªøÏy Tan, Chang-Ming
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±i¼wÀy Chang, Te-Li
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³\õ°¶ Hsu, Che-Wei
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98¯Å
| ¾G§Ê«Â Cheng, Ting-Wei
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| «Â²±¹q¤lªÑ¥÷¦³¤½¥q (¬ãµo´À¥N§Ð)
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Á¨ݿþ Hsieh, Yu-Cheng
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| HTC §»¹F°ê»Ú¹q¤lªÑ¥÷¦³¤½¥q (¬ãµo´À¥N§Ð)
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97¯Å
| Áé©Ó°a Chung, Cheng-Hsuan
| Integrating mobile and desktop platforms for developing
collaborative augmented reality
(¦b¾ã¦X¦æ°Ê»P®à¤W¥¥x¤§¤U¶}µo¨ó¦P¤¬°ÊÂX¼W¹ê¹Ò)
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ᬦvȬ Yung, Chun-Hao
| Designing a nature hand interface for physics-based augmented
reality
(³]p¤@Ó¦ÛµM¤â¶Õ¤¶±À³¥Î©óª«²z¼ÒÀÀ¤§ÂX¼W¹ê¹Ò)
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96¯Å
| ³¯¥ß´@ Chen, Li-Ting
| Automatic garment type recognition and feature detection
(¦Û°Ê¤Æ¦çªA«¬ºA¿ëÃÑ»P¯S¼x°»´ú)
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¼B°OÅã Liu, Chi-Hsien
| Interactive image-based walkthrough for mobile devices
(¦æ°Ê¸Ë¸m¤W¥H¼v¹³¬°¥Dªº¤¬°Ê¦¡³õ´ºÂsÄý¨t²Î)
| ¸ê°T¤u·~µ¦¶i·| (¬ãµo´À¥N§Ð)
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½²«T§» Tsai, Chun-Hung
| An integrated methodology for 3D garment generation around a
virtual mannequin using 2D photos
(¨Ï¥Î¤Gºû·Ó¤ù²£¥Í¤TºûªA¸Ë¸m©ó¤HÅé¼Ò«¬ªí±¤§¾ã¦X©Ê¤èªk)
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95¯Å
| §õ¥@¬R Li, Shih-Yu
| Prioritized search method using Gaussian for interactive
walkthrough system
(§Q¥Î°ò©ó°ª´µ¨ç¼ÆªºÀu¥ýÅv·j´M¤èªk©ó¤¬°Ê¦¡µêÀÀ³õ´ºÂsÄý¨t²Î)
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½²´ºª@ Tsai, Ching-Sheng
| Illustrative volume visualization using Hessian matrix
(¨Ï¥Î®ü´Ë¯x°}©óÅé¿n´è¬V¤§´yz©Êø¹Ï)
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94¯Å
| ³¯§Ó¹ü Chen, Chih-Chang
| GPU ray tracing using Bounding Volume Hierarchies
(¨Ï¥ÎÃä¬ÉÅ鶥¼h¾ð©óø¹Ï³B²z³æ¤¸¤W¤§¥ú¸ñ°lÂܪk)
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Á§·¶¥° Hsueh, Yu-Hung
| Real-time sketch rendering using graphics hardware
acceleration
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| ¤u¬ã°|¸ê³q©Ò (°ê¨¾§Ð)
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³¯¬P¥ô Chen, Hsing-Jen
| An efficient data access scheme based on traversal patterns in
virtual environments
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±i´¼³Ç Chang, Chih-Chieh
| GPU-based BVH for deformable object collision detection
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93¯Å
| ¦¿¤¤µ¤ Chiang, Chung-Chun
| Non-photorealistic rendering in sketchy style
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±i¤O¤è Chang, Li-Fang
| Real-time deformable object simulation using the GPU
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92¯Å
| ªLP¸s Lin, Chih-Chun
| An intelligent virtual piano tutor
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91¯Å
| §dõ»¨ Wu, Che-Hao
| An effective approach for constructing the phylogenetic tree
on a Grid-based architecture
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| µØ®L¬ì§ÞªÑ¥÷¦³¤½¥q (°ê¨¾§Ð)
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³¢¤B¹Å Kuo, Ting-Chia
| An intelligent storage management for data retrieval in
interactive virtual environments
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´¿¶i½å Tseng, Chin-Hsien
| Exploring shape function techniques for 3D model retrieval
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90¯Å
| ³¢¬F¿« Kuo, Chen-Han
| A dynamic load-balancing approach for efficient remote
interactive visualization
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³\²E´¼ Shiu, Chueh-Jr
| A generic functional architecture for the development of
compute-intensive environments: a case study in the use of Grid
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J¤å©v Hu, Wen-Tzung
| Geometry and color based mesh simplification for interactive
walkthrough system
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Senior Projects
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107¯Å
| ³¯Á¨ Chen, Wei
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| ¦¨¥\¤j¾Ç¸ê¤u¬ã¨s©Ò (ºÂ¸Õ¿ý¨ú)
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106¯Å
| ³¢®Ë¸Û Kuo, Yen-Chen
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ªL®aè® Lin, Chia-Pei
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±iºû³Ç Chang, Wei-Chieh
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³¯«a§Ê Chen, Kuan-Tim
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ªL¤l²[ Lin, Chih-Han
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¤èÚ{²E Fan, Wan-Cheuh
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105¯Å
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Virtual Reality Battle¡EµêÀÀ¹ê¹Ò§Þ³N»PÀ³¥Î²Õ¡E2019 Computer Graphics Workshop¡E²Ä¤G¦W¡GµêÀÀ¹ê¹ÒªÅ¤â¹D°V½m¨t²Î¡F
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| ¥æ³q¤j¾Ç¸ê¤u¬ã¨s©Ò (ºÂ¸Õ¿ý¨ú)
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ªL¬f¦ë Lin, Bo-Hen
| u¬ü°ê¯d¾Ç²`³y
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Ĭ¬fÞ³ Bo-Wei Su
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2019¤H¤u´¼¼z¶Â«ÈªQÄvÁÉ¡E¨Î§@¡G¦Û¾r¨®¡E°ò©ó¥ú¹F»Pµø°T¤§°ª¸ÑªR«×³õ´º²`«×¹w´ú (Ĭ¬fÞ³)¡F
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| ¤¤¥¿¤j¾Ç¸ê¤u¬ã¨s©Ò (ºÂ¸Õ¿ý¨ú¡F©ñ±ó¤¤¥¡µ¥®Õ)
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³¯¾Ç³ Chen, Hsueh-Wei
| ¥xÆW¤j¾Ç¸ê¤u¬ã¨s©Ò (ºÂ¸Õ¿ý¨ú)
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104¯Å
| ³¯³Á§J Chen, Mike
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§d¤l·¨ Goh, Zhi-Yang
| ¦¨¥\¤j¾Ç¸ê¤u¬ã¨s©Ò
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Ãö¥¿¬° Kwan, Zheng-Wei
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¼B¤¯²± Liu, Jen-Sheng
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103¯Å
| ¦¿©v¯§ Chiang, Tsung-Yu
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¶À«~ÏÊ Huang, Pi-Shen
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³¢®Ë»x Kuo, Yen-Chih
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³¯ÞmªN Chen, Wei-Chieh
| ¥æ³q¤j¾Ç¸ê¤u¬ã¨s©Ò (ºÂ¸Õ¿ý¨ú)
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102¯Å
| ®}¹t Hsu, Ching
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| ¥æ³q¤j¾Ç¸ê¤u¬ã¨s©Ò (ºÂ¸Õ¿ý¨ú¡F©ñ±ó¤¤¥¿µ¥®Õ)
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¦¿©v´I Chiang, Tsung-Fu
| ¦¨¤j¤uµ{¬ì¾Ç¬ã¨s©Ò (ºÂ¸Õ¿ý¨ú¡F©ñ±ó¤¤¥¿µ¥®Õ)
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½±©y®Ù Chiang, Yi-Huan
| ¥æ³q¤j¾Ç¸ê¤u¬ã¨s©Ò (ºÂ¸Õ¿ý¨ú¡F©ñ±ó¦¨¥\¡B¥x¬ì¤j¡B¤¤¥¿µ¥®Õ)
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¬ö«âü Chi, Chung-Yi
| ¦¨¤j¤uµ{¬ì¾Ç¬ã¨s©Ò (ºÂ¸Õ¿ý¨ú¡F©ñ±ó¤¤¥¿µ¥®Õ)
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Á°ª¤¥ Hsieh, Kao-Feng
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| u¬ü°ê¯d¾Ç²`³y
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³¢¦t§» Kuo, Yu-Hung
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¬x©sº~ Hung, Meng-Han
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101¯Å
| ·¨¤lÂ{ Yang,Tzu-Hsuan
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| ¤¤¥¿¤j¾Ç¸ê¤u¬ã¨s©Ò
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³¯©u§{ Chen,Chi-Fang
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¶À¶®ë Huang, Ya-Ching
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ðÄÉ Tang, Hsin
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| u¬ü°ê¯d¾Ç²`³y
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¤ý¨Ø©É Wang, Pei-Yi
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100¯Å
| ¶ÀÃý¤å Huang, Yun-Wen
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| ¤¤¥¡¤j¾Ç¸ê¤u¬ã¨s©Ò (ºÂ¸Õ¿ý¨ú¡F©ñ±ó¤¤¤sµ¥®Õ)¡FNVIDIA Corporation
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ªL«a[¤åm] Lin, Kuan-Wen
| ¥æ³q¤j¾Ç¸ê¤u¬ã¨s©Ò (ºÂ¸Õ¿ý¨ú¡F©ñ±ó¥x¤j¡B²MµØ¡B¦¨¥\µ¥®Õ)¡F¥xÆW¿nÅé¹q¸ô»s³y¤½¥q
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±iºa³Ç Chang, Jung-Chieh
| ¥æ³q¤j¾Ç¦h´CÅé¬ã¨s©Ò
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§d«TÀM Wu, Chun-Lin
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| ²MµØ¤j¾Ç¸êÀ³¬ã¨s©Ò
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³¢²»¼w Kuo, Hsiang-Te
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99¯Å
| ³¢©s§± Kuo, Meng-Yu
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{abstractºKn;
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(2013²Ä18©¡¥þ°ê¤j±M®Õ°|¸ê°TÀ³¥ÎªA°È³Ð·sÄvÁÉ¡EInternational ICT Innovative Services Contest 2013¡E²Ä¤T¦W¡F
±MÃD¦¨ªG®i¡E¦h´CÅé°T¸¹³B²z²Õ¡E³Ì¨Î¤H®ð²¼¿ï²Ä¤G¦W) |
| u¤é¥»¨Ê³£¤j¾Ç¯d¾Ç²`³y (³Õ¤h¯Z)
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±i³Í´¹ Chang, Kai-Ching
| u¼w°ê¯d¾Ç²`³y
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§d¥ò°¶ Wu, Chung-Wei
| ¤¤¥¿¤j¾Ç¸ê¤u¬ã¨s©Ò (ºÂ¸Õ¿ý¨ú)
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Ĭ§µ¾ Su, Yu-Hsiang
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| u¤é¥»¯d¾Ç²`³y
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±i®a»Í Chang, Chia-Chuan
| ¥æ³q¤j¾Ç¸ê¤u¬ã¨s©Ò (ºÂ¸Õ¿ý¨ú¡F©ñ±ó²MµØ¡B¤¤¥¿µ¥®Õ)
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ªô«Û¶v Chiu, Yen-Chun
| ¤¤¥¿¤j¾Ç¸ê¤u¬ã¨s©Ò (ºÂ¸Õ¿ý¨ú)
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®]©ýè® Sun, Hsin-Pei
| ²MµØ¤j¾Ç¸ê¤u¬ã¨s©Ò (ºÂ¸Õ¿ý¨ú¡F©ñ±ó¦¨¥\¡B¤¤¥¿µ¥®Õ)
|
98¯Å
| ¼B¬üÅï Liu, Mei-Lin
|
| ¤¤¥¿¤j¾Ç¸ê¤u¬ã¨s©Ò (ºÂ¸Õ¿ý¨ú)
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Á©y§u Hsieh, Yi-Yin
|
| ¤¤¥¿¤j¾Ç¸ê¤u¬ã¨s©Ò (ºÂ¸Õ³w¤©¿ý¨ú)
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¸U©É®¦ Wan, Yi-En
|
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Touch everywhere
(Kinect»²§UIJ±±§ë¼v¨t²Î)
{abstractºKn;
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(2012²Ä17©¡¥þ°ê¤j±M®Õ°|¸ê°TÀ³¥ÎªA°È³Ð·sÄvÁÉ¡EInternational ICT Innovative Services Contest 2012¡E¨Î§@¡F
±MÃD¦¨ªG®i¡E¦h´CÅé°T¸¹³B²zº[ºô¸ô»P¼Æ¦ì¾Ç²ß²Õ¡E³Ì¨Î¤H®ð²¼¿ï²Ä¤@¦W) |
| ¤¤¥¿¤j¾Ç¸ê¤u¬ã¨s©Ò (ºÂ¸Õ¿ý¨ú)
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°ª¥ò¼Ý Kao, Chung-Yi
| ²MµØ¤j¾Ç¸ê¤u¬ã¨s©Ò (ºÂ¸Õ¿ý¨ú¡F©ñ±ó¤¤¥¿µ¥®Õ)
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ªL¿A§» Lin, Tse-Hung
| ¤¤¥¿¤j¾Ç¸ê¤u¬ã¨s©Ò (ºÂ¸Õ³w¤©¿ý¨ú)
|
ªL¸q´P Lin, Yi-Lan
| ²MµØ¤j¾Ç¸ê¤u¬ã¨s©Ò (ºÂ¸Õ¿ý¨ú¡F©ñ±ó¤¤¥¿µ¥®Õ)
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97¯Å
| ±i¶vµq Chang, Chun-Hao
|
| ²MµØ¤j¾Ç¸êÀ³¬ã¨s©Ò (ºÂ¸Õ¿ý¨ú¡F©ñ±ó¤¤¥¡¡B¤¤¥¿µ¥®Õ)
|
¿½«ÉÄË Hsiao, Yu-Teng
| ¤¤¥¿¤j¾Ç¸ê¤u¬ã¨s©Ò (ºÂ¸Õ¿ý¨ú)
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»p®a¦ö Per, Chia-Yu
|
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¬x±oµ¾ Hung, Te-Hsiang
|
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½²¦Ü³ Tsai, Chih-Wei
|
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ªL¯§ºú Lin, Yu-Lun
|
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ÃCµà§Â Yen, Shu-Tsen
|
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96¯Å
| ·¨Ä£¶v Yang, Yao-Chun
|
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³¢»Ê®a Kuo, Ming-Chia
| ¤¤¥¿¤j¾Ç¸ê¤u¬ã¨s©Ò (ºÂ¸Õ¿ý¨ú)
|
§dª÷Às Wu, Chin-Lung
|
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|
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±i¹ù¾å»T Chang-Liao, Hsiao-Jung
|
|
94¯Å
| ¾G§Ê«Â Cheng, Ting-Wei
| Panoramic 3D virtual reality exhibition
(3DµêÀÀ¹ê¹Ò¥þ´º®i¥Ü)
| ¤¤¥¿¤j¾Ç¸ê¤u¬ã¨s©Ò (ºÂ¸Õ¿ý¨ú)
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§f«T½n Lu, Chun-Wei
| ¤¤¥¡¤j¾Ç¸ê¤u¬ã¨s©Ò (ºÂ¸Õ¿ý¨ú¡F©ñ±ó¤¤¥¿µ¥®Õ)
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³¯ªø¶h Chen, Chang-Yi
| ·Ç³Æ¬ã¨s©Ò²`³y
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93¯Å
| ±i¤O°¶ Chang, Li-Wei
| Semi-auto graphics inpainting
(¥b¦Û°Ê¤Æªº¹Ï¹³¸É¯Ê)
| ¤¤¥¿¤j¾Ç¸ê¤u¬ã¨s©Ò (ºÂ¸Õ³w¤©¿ý¨ú)
|
Á¨Ψ| Hsieh, Chia-Yu
| ¥æ³q¤j¾Ç¸ê¤u¬ã¨s©Ò (ºÂ¸Õ¿ý¨ú¡F©ñ±ó²MµØ¡B¤¤¥¿µ¥®Õ)
|
¬_§Ê¿Ù Ko, Ting-Yu
| Virtual dynamic scene
(ÀÀ¯u¤Æªº°ÊºA´ºÆ[)
| ¤¤¥¿¤j¾Ç¸ê¤u¬ã¨s©Ò (ºÂ¸Õ¿ý¨ú)
|
¶À«Tõ Huang, Chun-Che
| ·Ç³Æ¬ã¨s©Ò²`³y
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³¢«Ø§Ó Kuo, Chien-Chih
| Morphing transformer
(ÀH®É§ÇÅܤƪºªá¶}¬ö¹ê¡Gµ¹§Ú¨â±i¹Ï¡A§Úµ¹§A¥þ¥@¬É)
| ²MµØ¤j¾Ç¸ê¤u¬ã¨s©Ò (ºÂ¸Õ³w¤©¿ý¨ú¡F©ñ±ó¤¤¥¿µ¥®Õ)
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§EªF¿Î Yu, Tung-Yen
| ¥æ³q¤j¾Ç¸ê¤u¬ã¨s©Ò (ºÂ¸Õ¿ý¨ú¡F©ñ±ó¦¨¥\¡B¤¤¥¿µ¥®Õ)
|
92¯Å
| ²ø¬f¶h Chuang, Po-Yi
| User interface for architectural modeling
(«Ø¿v¼Ò«¬«Øºcªº¨Ï¥ÎªÌ¤¶±)
| ¦¨¥\¤j¾Ç¸ê¤u¬ã¨s©Ò (ºÂ¸Õ¿ý¨ú¡F©ñ±ó¤¤¥¿µ¥®Õ)
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µ{¼z¤å Cheng, Hui-Wen
| ¤¤¥¿¤j¾Ç¸ê¤u¬ã¨s©Ò (ºÂ¸Õ³w¤©¿ý¨ú)
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ªL¬°¤å Lin, Wei-Wen
| 3D procedural world - terrain and scenery
(µ{§Ç©Ê«Øºcªº¦a§Î¼Ò«¬»P¦ÛµM·´º)
| ¤¤¥¿¤j¾Ç¸ê¤u¬ã¨s©Ò (ºÂ¸Õ³w¤©¿ý¨ú)
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½²©|¿o Tsai, Shang-Ying
| ¤¤¥¿¤j¾Ç¸ê¤u¬ã¨s©Ò
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¸«H©M Yeh, Hsin-Ho
| 3D procedural world - L-system tree generator
(¥HL-system¬°°ò¦ªº¾ð§Î²£¥Í¾¹)
| ¦¨¥\¤j¾Ç¸ê¤u¬ã¨s©Ò (ºÂ¸Õ¿ý¨ú¡F©ñ±ó¤¤¥¿µ¥®Õ)¡Fu¬ü°ê¯d¾Ç²`³y
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³¯¥ß´@ Chen, Li-Ting
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| Fast and realistic physically-based animation for
automobile
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¼BÚ{¹t Liu, Wan-Ching
| Fast and realistic physically-based bowling animation
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½²©y®a Tsai, Yi-Chia
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§dªB¾Ë Wu, Peng-Hsien
| Architectural modeling language
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±i§µ»Ê Chang, Hsiao-Ming
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§õ¥@¬R Li, Shih-Yu
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°ª¥°¬F Kao, Hung-Cheng
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| ªL^µo Lin, Ying-Fa
| Return to cretaceous life
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¤ý´¼¥° Wang, Chih-Hung
| Behavioral animation of virtual oceanic lives
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³¯¬P¥ô Chen, Hsing-Jen
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³¯§Ó¹ü Chen, Chih-Chang
| Pet behavior analysis and animation in virtual world
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±i´¼³Ç Chang, Chih-Chieh
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Á§·¶¥° Hsueh, Yu-Hung
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| Real-time shadows
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½²¤åÄY Tsai, Wen-Yan
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¸â«eªl Jan, Chian-Hung
| Realization of high-performance particle systems using
effective resource sharing techniques
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µ£¼Ý®p Tung, Yi-Feng
| Particle system for dynamic simulation of groups of
moving objects: a case study
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| ¿½ªQ¯E Shiau, Sung-Hao
| The visualization of proteins
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ªô«aºú Chiou, Guan-Luen
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¶ÀÄ£½å Huang, Yau-Shian
| A study on information visualization
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³\¼y¦P Shiu, Ching-Tung
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