International Workshop on

Multimedia Artworks Analysis (MMArt 2016)

in conjunction with ICME 2016
July 15, 2016, Seattle, USA


Jul. 11, 2016: Attendants please go to the following URL to do a simple survey:

Jun. 10, 2016: Workshop program has been updated.

Mar. 15, 2016: The paper submission deadline has been extended to March 25, 2016.

Feb. 25, 2016: Submission guidelines updated.

Jan. 8, 2016: Website online (



In addition to classical art types like paintings, sculpture, music, dance, and movie, new types of artworks emerge as the advancement of social platforms, media capturing devices, and media processing tools. Large volumes of user-generated content or professionally edited content are shared and disseminated on the web. Internet users can browse, comment, edit, and sometimes creatively re-compose this content to generate new media, giving new viewpoints or interesting applications. Novel multimedia artworks, therefore, emerge rapidly in the era of social media and big data. For example, is a social platform where amateur artists/illustrators can share their illustrations/comics, and internet users can annotate, rate, and collect favorite works. The ever increasing amounts of illustrations/comics on this platform give rise to challenges of automatic classification, indexing, and retrieval that have been studied widely in other areas but not this emerging type of artwork.

We encourage theoretical, experimental, and methodological developments to solve the wide range of challenges derived from multimedia artworks in traditional forms like paintings, photos, movies, as well as novel forms like comics, animation, gaming and VR/AR. Topics include, but are not limit to anlaysis and applications of the following areas:


Content synthesis and collaboration; creation of novel artworks; connecting real-world art with digital artworks


Content authoring, composition, summarization, and presentation; multimodality integration

Indexing and retrieval

Novel features and structure to index multimedia artworks; retrieval interface and model; socially-aware analysis


Machine learning for multimedia artworks; classification and pattern recognition for multimedia artworks


Interaction on various devices; user in the loop of computation; human factors in artworks


Dataset development; evaluation of systems for multimedia artworks; design of user study

Novel applications

Novel application scenarios; development of novel challenges and perspectives

Important Dates

Paper submission deadline: 25 March 2016 18 March 2016

Notification of acceptance: 22 April 2016

Camera-ready due: 13 May 2016

Workshop date: 15 July 2016


Please submit your papers via the CMT submission system,
following the Authors' Author Information and Submission Instructions in the ICME main website.


Date: Friday, July 15, 2016
Room: Vashon


Plenary Talk: Professor Feng Liu (Portland State University)
Computational Stereoscopic Photography for Immersive Visual Experience


Creating New Museum Experiences for Virtual Reality
Wolfgang Huerst, Bibi de Boer, Wouter Florijn, Xhi Jia Tan
Utrecht University


Creating Celtic Art Using Fractal Image Generation
Neil Day
Tokyo Brothers K.K.


Crowdsourcing Audience Perspectives on Classical Music
Cynthia C. S. Liem
Delft University of Technology


Preliminary Benchmark of Four Saliency Algorithms on Comic Art
Khimya Khetarpal, Eakta Jain
University of Florida

Workshop Organizers

Wei-Ta Chu

National Chung Cheng University, Taiwan

Toshihiko Yamasaki

The University of Tokyo, Japan

Takaaki Shiratori

Oculus Research, USA


Technical Committee Members

Gustavo Carneiro

The University of Adelaide, Australia

Ying Cao

City University of Hong Kong, Hong Kong

Naoki Chiba

Rakuten Institute of Technology, Japan


Ahmed Elgammal

Rutgers University, USA

Richang Hong

Hefei University of Technology, China

Bogdan Ionescu

University Politehnica of Bucharest, Romania


Koichi Kise

Osaka Prefecture University, Japan

Shigeru Kuriyama

Toyohashi Institute of Technology, Japan

Yusuke Matsui

The University of Tokyo, Japan


Akihiko Shirai

Kanagawa Institute of Technology, Japan

Shih-Wei Sun

Taipei National University of the Arts, Taiwan

Mei-Chen Yeh

National Taiwan Normal University, Taiwan


Satoru Fukayama

National Institute of Advanced Industrial Science and Technology, Japan

James McCann

Disney Research Pittsburgh, USA

Eakta Jain

University of Florida, USA