Content synthesis and collaboration; creation of novel artworks; connecting real-world art with digital artworks
Content authoring, composition, summarization, and presentation; multimodality integration
Novel features and structure to index multimedia artworks; retrieval interface and model; socially-aware analysis
Machine learning for multimedia artworks; classification and pattern recognition for multimedia artworks
Interaction on various devices; user in the loop of computation; human factors in artworks
Dataset development; evaluation of systems for multimedia artworks; design of user study
Novel application scenarios; development of novel challenges and perspectives
13:00-14:15 |
Plenary Talk: Professor Feng Liu (Portland State University) |
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14:15-14:30 |
Creating New Museum Experiences for Virtual Reality |
14:30-14:45 |
Creating Celtic Art Using Fractal Image Generation |
14:45-15:00 |
Crowdsourcing Audience Perspectives on Classical Music |
15:00-15:15 |
Preliminary Benchmark of Four Saliency Algorithms on Comic Art |
Wei-Ta ChuNational Chung Cheng University, Taiwan |
Toshihiko YamasakiThe University of Tokyo, Japan |
Takaaki ShiratoriOculus Research, USA |
 
Gustavo CarneiroThe University of Adelaide, Australia |
Ying CaoCity University of Hong Kong, Hong Kong |
Naoki ChibaRakuten Institute of Technology, Japan  |
Ahmed ElgammalRutgers University, USA |
Richang HongHefei University of Technology, China |
Bogdan IonescuUniversity Politehnica of Bucharest, Romania  |
Koichi KiseOsaka Prefecture University, Japan |
Shigeru KuriyamaToyohashi Institute of Technology, Japan |
Yusuke MatsuiThe University of Tokyo, Japan  |
Akihiko ShiraiKanagawa Institute of Technology, Japan |
Shih-Wei SunTaipei National University of the Arts, Taiwan |
Mei-Chen YehNational Taiwan Normal University, Taiwan  |
Satoru FukayamaNational Institute of Advanced Industrial Science and Technology, Japan |
James McCannDisney Research Pittsburgh, USA |
Eakta JainUniversity of Florida, USA  |