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Visibility Preprocessing Suitable for Virtual Reality Sound Propagation with a Moving Receiver and Multiple Sources

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ABSTRACT:

Spatial sound simulation aims to produce sound with the characteristic of virtual scenes. Visual information attached with spatial sound enhances users¡¦ experience in virtual reality. To make users feel immersive in environments, we compute dynamically the sound filters according to the structure of scene instead of playing pre-recorded audio files.

Our research uses an image source method to generate sound propagation paths in scenes. To improve the performance of producing image sources, we pre-computed the visibility of scene, and exploited Optix ray tracing engine to parallelize path validation. Our system supported multiple sound sources, and provided a graphical user interface with which users can add sound sources and control parameter settings. The interface also displayed the sound propagation paths and played spatial sound.

SUMMARY (¤¤¤åÁ`µ²):

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PROJECT MATERIAL: (picture gallery, video, software demo, talk slides, etc.)

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