¨Ï¥ÎªÌ¤¶± Ánµ¼ÒÀÀ¹Ï |
Visibility
Preprocessing Suitable for Virtual Reality Sound Propagation with a Moving
Receiver and Multiple Sources (¥iµø©Ê¹w¥ýpºâÀ³¥Î¦bµêÀÀ¹ê¹Ò¤U²¾°ÊÅ¥ªÌ©M¦hÁn·½ªºÁnµ¶Ç¼½)
ABSTRACT: Spatial sound simulation aims to produce
sound with the characteristic of virtual scenes. Visual information attached
with spatial sound enhances users¡¦ experience in virtual reality. To make
users feel immersive in environments, we compute dynamically the sound
filters according to the structure of scene instead of playing pre-recorded
audio files. Our research uses an image source method
to generate sound propagation paths in scenes. To improve the performance of
producing image sources, we pre-computed the visibility of scene, and
exploited Optix ray tracing engine to parallelize path validation. Our system
supported multiple sound sources, and provided a graphical user interface
with which users can add sound sources and control parameter settings. The
interface also displayed the sound propagation paths and played spatial
sound. SUMMARY
(¤¤¤åÁ`µ²): ªÅ¶¡Ánµ¼ÒÀÀ¥Øªº¬On¯à²£¥Í¥X¨ã¦³3DµêÀÀªÅ¶¡¯S©ÊªºÁnÅT¡A°t¦XµøÄ±ªº¸ê°T¡AÅý¨Ï¥ÎªÌ¦³¨¾ú¨ä¹Òªº·P¨ü¡C¬°¤F¯àÅý¨Ï¥ÎªÌ·Pı¨ì¯u¹êªºªÅ¶¡·P¨ü¡A§Ú̮ھڳõ´º¸ê°Tpºâ¥X¨Ï¥ÎªÌÅ¥¨ìªºÁnµfilter¡A¦Ó«D¹³¶Ç²Îªº¤@¨ÇÀ³¥Î¬O¼½©ñ¥X¹w¿ý¦nªºµÀÉ¡C §Ú̪º¬ã¨s¬O¥HµêÀÀÁn·½ºtºâªk¨Ó¼ÒÀÀ³õ´º¤¤²£¥ÍªºÁnµ¶Ç¼½ªº¤Ï®g¸ô®|¡C¬°¤F§ïµ½pºâµêÀÀÁn·½ªº®Ä¯à¡A§Ú̹w¥ýpºâ¤F³õ´ºªº¥iµø©Ê¡A¨Ã¥B¦bÁnµ¸ô®|ªºÅçÃÒ¤¤¨Ï¥ÎOptix¥ú¸ñ°lÂܤÞÀº¨Ó¥¦æ¤Æpºâ¡C§Ų́t²Î¤ä´©¦hÓ¯u¹êÁn·½ºNÀÀ¡A¤]´£¨Ñ¤F¤@ӨϥΪ̤¶±¡AÅý¨Ï¥ÎªÌª½±µ¦b³õ´º¸Ì¥[¤JÁn·½¡B½Õ¾ã°Ñ¼Æ¡A¨ÃÅã¥Ü¥XÁnµ¶Ç»¼ªº¸ô®|©M¼½©ñ¥XªÅ¶¡ÁnÅT¡C ¦b¹ê§@¤è±¡A§Ú̪º¨t²Î¤À¦¨¤Ó³¡¤À¹ê§@¡A¤À§O¬O¥iµø©Ê¹w¥ýpºâ¡BµêÀÀÁn·½¥Í¦¨¡B¸ô®|ÅçÃÒ¡BÁnµ´è¬V©M¨Ï¥ÎªÌ¤¬°Ê¤¶±¡C 1. ¥iµø©Ê¹w¥ýpºâ ´X¦óÁn¾Ç°²³]°ªÀWÁnµªº²¾°Ê±µªñª½½u¡A©Ò¥H§Ú̧Q¥Î¹w¥ýpºâªº¦hÃä§Î¥iµø©Ê¨Ó¥[³tÁnµpºâ¡C§Q¥Î¶Ç²Îwalktrough¨t²Îªºhemi-cube·§©À¡A¦b³õ´ºªº¤T¨¤§Î±¤W¥Í¦¨¨ú¼ËÂI¨Ópºâ¸Ó¤T¨¤§Îªº¥iµø©Ê¡C³z¹L©w¸qadaptive sampling¾÷¨î©M½Õ¾ã¨ú¼ËÂI¦ì¸mªº¤èªk¡A§ÚÌ¥i¥H¹F¨ì¦³®Ä²vªº¨ú¼Ë¥Bºâ¥X°ª¥¿½T©Êªº¥iµø©Ê¡C 2. µêÀÀÁn·½¥Í¦¨ ¶Ç²ÎªºÁnµpºâ¬O¹ï³õ´º¤¤¨CÓ±³£²£¥ÍÃè¹³ªºµêÀÀÁn·½¨Ópºâ¤Ï®g¸ô®|¡C§Ú̪º¤èªk¦b²Ä¤@¦¸¤Ï®gªºµêÀÀÁn·½§Q¥Îcubemap¨Ó§R¥h¤£¥²nªº±¡A¦Ó¦b¤G¦¸¥H¤WªºµêÀÀÁn·½«h¨Ï¥Îfrustum culling¥[¤W¹w¥ýpºâªº¦hÃä§Î¥iµø©Ê¨Ó§ó¤j´T«×ªº§R¥h¤£¥²n¤Ï®g±¨Ó¹F¨ì¥[³t¡C 3. ¸ô®|ÅçÃÒ §Ú̱N«e±pºâªºµêÀÀÁn·½©MÅ¥ªÌ¦ì¸m¡A³z¹L¨Ï¥ÎOptix ray tracing¤ÞÀº¡A¦bGPU¤W¶i¦æ¸ô®|ÅçÃÒªºpºâ¡C 4. Ánµ´è¬V §âì¨ÓªºÁnµ°T¸¹©M¥¿½T¸ô®|²£¥ÍªºImpulse response°µconvolutionpºâ±o¨ì¦³ªÅ¶¡·PªºÁnµ¡C³z¹L§âImpulse response¤À¦¨Direct sound¡BEarly reflection©MLate reverberation¨Ó¼ÒÀÀ¡A§ÚÌ¥i¥H¼ÒÀÀ¥X±q¤@¶}©lÁnµ¯à¶q³Ì¤j°I´î¨ì³Ì¤pªºÅܤơC 5. ¨Ï¥ÎªÌ¤¬°Ê¤¶± §ÚÌ´£¨Ñ¨Ï¥ÎªÌ¯à³]©wÁnµ¼ÒÀÀ°Ñ¼Æªº¤¶±¡A¥]§tÁn·½¦ì¸m¡B¤Ï®g¦¸¼Æ¡BµÀÉ¡B²¾°Ê³]©wµ¥¡C¦¹¥~¡A§Ú̱N¤¶±µ²¦XµêÀÀ¹ê¹Ò¨t²ÎÅý¨Ï¥ÎªÌ¯à¦b»P³õ´º¤¬°Ê¹Lµ{¤¤§Y®ÉªºÅ¥¨ì¼ÒÀÀÁnµªºÅܤơC PROJECT MATERIAL: (picture gallery,
video, software demo, talk slides, etc.) n µêÀÀ¹ê¹ÒªÅ¶¡Ánµ¼ÒÀÀ (wmv, 53.5MB) |