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ABSTRACT: The research aims to develop a sound synthesis system of moving object in virtual reality (VR) environment. In most VR applications, visual effect always accompanies with audio effect. Visual image can be automatically generated using computer graphics techniques, but audio data is always produced by recording real world sound or by a musician. Here we seek to automate sound generation according to information embedded in visual image. Most previous researches focus on contact sound because it is the most obvious sound in real life. But aerodynamics sound generated by moving object is ubiquitous. We believe that if we can simulate aerodynamics sound which is caused by moving object, it can largely enhance VR realism.
At beginning of our research, we use a physical engine to simulate an object motion
and its velocity information to Computational Fluid Dynamics (CFD) component.
We simulate air velocity field surrounding the object in such CFD component.
We divide mesh to many cells in this stage and assume that
each cell has a sound source whose frequency is determined by the cell velocity and the object width in the cell’s vorticity surface.
All sound sources will be superposed to generate a clip of harmonic wave which is corresponding to the object motion sound.
Finally we use a 3D spatial sound engine to produce spatial sound effect.
We let sound generation and sound spatialization component separated,
which allows for selecting different sound spatialization method.
SUMMARY (中文總結):
在實作的方面,我們的系統分為四個元件實作,分別是虛擬實境的物理模擬、流體模擬元件、聲音產生元件與聲音傳播元件.
1. 虛擬實境的物理模擬
2. 流體模擬元件
3. 聲音產生元件
4. 聲音傳播元件 PROJECT MATERIAL: (picture gallery, video, software demo, talk slides, etc.)
CITATION:
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