![]() Flowchart for our system.
|
[基於Occupancy Field之快速視覺化三維人體表示法] Generating a high-quality 3D human models from a single RGB image is a challenging task. Normal maps, which record the distribution of surface normals, provide geometric features such as subtle undulations, wrinkles, and curvature variations to compensate for the limited details capture capabilities of occupancy field-based methods. Existing methods often focus on enhancing the completeness of 3D geometric structures at the expense of fast computational efficiency, thereby limiting their feasibility in interactive applications. This research introduces normal maps as auxiliary features to enhance occupancy field performance in human details reconstruction, it further combines real-time algorithms to ensure inference efficiency. We designed an optimized network architecture that effectively integrates geometric details information provided by normal maps that can improve surface texture prediction quality, ensuring a balance between detail and visual realism in reconstruction results. Experimental results demonstrated that our method outperforms existing approaches in fine geometric structure representation, texture consistency, and processing speed.
SUMMARY (中文總結):
REFERENCES: [1] Lars Mescheder, Michael Oechsle, Michael Niemeyer, Sebastian Nowozin, and Andreas Geiger. Occupancy networks: Learning 3d reconstruction in function space. In Proceedings of IEEE Conf. on Computer Vision and Pattern Recognition (CVPR), 2019. doi:10.1109/CVPR.2019.00459. [2] Shunsuke Saito, Zeng Huang, Ryota Natsume, Shigeo Morishima, Angjoo Kanazawa, and Hao Li. Pifu: Pixel-aligned implicit function for high-resolution clothed human digitization. In IEEE International Conference on Computer Vision (ICCV), October 2019. doi:10.1109/ICCV.2019.00239. [3] Shunsuke Saito, Tomas Simon, Jason Saragih, and Hanbyul Joo. Pifuhd: Multi-level pixel-aligned implicit function for high-resolution 3d human digitization. In Proceedings of IEEE Conf. on Computer Vision and Pattern Recognition (CVPR), 2020. doi:10.1109/CVPR42600.2020.00016. [4] Ruilong Li, Yuliang Xiu, Shunsuke Saito, Zeng Huang, Kyle Olszewski, and Hao Li. Monocular real-time volumetric performance capture. In Proceedings of the European Conference on Computer Vision (ECCV), pages 49–67, 2020. doi:10.1007/978-3-030-58592-1_4. |
|||